As a Wizard, reach Level 1 in all masteries.
As a Warlord conquer a Wizard Tower.
As an Alchemist Wizard, win any victory against at least 4 rivals.
Explore all hexes on the map.
Clear a Major Monster Lair.
Have a Farmer Follower with the following traits: Religious Zeal, Martial Training, Siege Master.
Build a Dwarf Fortress.
As a Wizard conquer the Seat of Power of a Warlord.
Form a party containing a character with Alignment: Good, a character with Alignment: Evil and a character with the Ugly trait.
As a Grey Wizard imprison a character with the Lusty and True Grit traits.
Have a Dungeon Expedition fully clear a Dungeon.
Besiege a site and reach the assault stage.
Insult a minor realm to which you have sent a Poet or Bard as Emissary.
Win an Ascension victory.
Cast the same spell during 3 successive combat phases.
Complete the search of a Province.
Recruit a new Worker unit
Create a Custom Wizard Template
Have Friendly or better relations with 10 Independent Realms at once.
Migrate a Tribal Camp from a Grassland hex to a Grassland hex at least 2 provinces away.
Be at war with 10 Independent Realms at once.
Reach 100 Divine Favor with a single Deity.
Upgrade an Outpost to a Fortress
Win a Domination victory against at least 4 rivals.
Be refused an Alliance by a Spiritual Seekers minor realm, despite having enough positive factors.
During a Dungeon Expedition have a follower gain a new item.
Rename a follower.
Playing with no rivals using Harsh settings reach Turn 144.
As a Wizard, reach Level 5 in 5 different masteries.